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Microservices - Design Patterns

Topic: Software Design                                                                                  Level: Intermediate

Microservices - What?

Microservice is a software design methodology, delegated to perform an isolated decoupled single functionality (following the Single-Responsibility Principle from object-oriented SOLID design principles). 
Moreover, microservices by design, are decoupled making it easy to develop, test, maintain, deploy, configure, monitor and scale modules independently.

Microservices - Why?

Having one microservice would not be helpful without it being able to interact with other microservices, to aid in bringing an end-to-end business solution. So arises a question, how can I design a software system that is resilient, decentralized, fault-tolerant, scalable, maintainable, and extensible that complies with the microservice architecture?

Design Patterns - What?

Design patterns are solutions for commonly occurring problems within a given context.
As the businesses and systems evolve on the use-cases, we tend to build on the software by introducing new features and creating more code thereby slowly shifting into the realm of complexity in extensibility and maintainability (how fast the feature can make it to the market?).
How can we arrive at a medial balance point that doesn't tip on either side of code complexity nor flexibility in feature addition?

An image from Twitter (not sure of the source though) categorizing the design patterns that could be employed on Microservice architectures.
The standard object-oriented software GoF (Gang of Four) design patterns are broadly classified into,
  • Creational
    • Abstract Factory
    • Builder
    • Factory Method
    • Prototype
    • Singleton
  • Structural
    • Adapter
    • Bridge
    • Composite
    • Decorator
    • Facade
    • Flyweight
    • Proxy
  • Behavioural
    • Chain of Responsibility
    • Command
    • Interpreter
    • Iterator
    • Mediator
    • Memento
    • Observer
    • State
    • Strategy
    • Template Method
    • Visitor
For more details on the design implementation and references, please check out my GitHub page, here

Microservice Design Patterns - Architectural system-oriented design patterns are broadly classified into,
  • Decomposition Patterns
    • Business Capability
    • Subdomain
    • Transactions
    • Strangler
    • Bulkhead
    • Sidecar
  • Integration Patterns
    • API Gateway
    • Aggregator
    • Proxy
    • Gateway Routing
    • Chained Services
    • Branch
    • Client-Side UI Composition
  • Database Patterns
    • Database per Service
    • Shared Database per Service
    • Command Query Responsibility Segregation (CQRS)
    • Event Sourcing
    • Saga 
  • Observability Patterns
    • Log Aggregation
    • Performance Metrics
    • Distributed Tracing
    • Health Check
  • Cross-Cutting Concern Patterns
    • External Configuration
    • Service Discovery
    • Circuit Breaker
    • Blue-Green Deployment
And in the upcoming series of posts, we will get into detail on each of the microservices design patterns and their intricacies.

Let's lance them!

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